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NEVERWHERE

Table of
Contents

The World
Below

Game 
Mechanics

Characters
   Templates

Attributes
& Skills

Magic

Actions &
Combat

Equipment

Undercities
of the
World

Links

Guestbook

Email

TEMPLATES

Character Templates for Neverwhere
These templates are here to serve as a guide during character creation. Or, you can just select one and start playing!

Blueblood (Noble):  a member of a noble family in the Underside.  With the boons of a high social rank, so come greater responsibilities, dangers and enemies. 

Bravo a warrior, bodyguard, or thug (or all the above), who usually rents out his services to the highest bidder.

Eyeball:  an oracle or fortune teller, usually with a great deal of arcane knowledge.

Fallen god:  a hapless deity that finds herself trapped in the clumsy flesh of a mere mortal.

Grubber one of a tribe of scroungers who scour the Underside for lost items, secret information and new tunnels. 

Hawker:  a merchant and haggler, through and through.  If he doesn't have it among his wares, he can likely get it...for a price.

Lost soul: one of the undead, damned to continue walking among the living until freed by some quest or a final death.

Rake:  a cad and troublemaker, thief and murderer.  At least that what his friends call him.

'Twixt:  one of the few able to pass between both the World Above and Below Accessing both, but accepted in neither, these middling souls usually make their living as beggars, hardly staving off the hunger, loneliness and ensuing insanity of such a solitary life.

Updweller:  a resident of the World Above who suddenly finds herself "between the cracks" and trapped in the Underside.

Underdweller:  a citizen of the World Below, adept at survival in the tunnels and dangers of the forgotten world, but clueless to the reality above the street.
 
 


Return to Character Creation



Blueblood (Noble)
STRENGTH:  2D+1
Skill Rating Total
Lifting    
Climbing    
Jumping    
KNOWLEDGE:  3D+1
Skill Rating Total
Education  1D   4D+1
Heraldry  1D  4D+1
Gossip  1D  4D+1
Sub-geography  1D   4D+1 
Sciences    
First Aid    
Steamworks    
DESCRIPTION:
 
 

 

MAGICKS:
1 Knack that runs in your family and for which it is well known: 1D

 

DEXTERITY: 2D+2
Skill Rating Total
Melee Wpn  1D  3D+2
Missile Wpn    
Dodge    
Martial Arts    
INSTINCTS:  3D
Skill Rating Total
Profile    
Search    
Stealth    
CONSTITUTION:  3D
Skill Rating Total
Resistance    
Willpower    
Endurance    
PRESENCE:  3D+2
Skill Rating Total
Courtliness  1D   4D+2
Command  1D   4D+2 
Persuasion    
Command    
Perform    
WOUND LEVEL: CHI: 2
MANA  LEVEL: CHARACTER POINTS5
ARMOR :  
EQUIPMENT:
Normal clothes.
BACKGROUND:
Your family traces its bloodline back to the first settlers of this City Below.  Over the millennia, members of your clan have made a name you can carry with pride.  And now, you are the last of your kind.  Whether by murder or malificent accidents, all of your family has died within recent months.  You can't help but ask whether you will be next. 

Bravo
STRENGTH:  3D
Skill Rating Total
Lifting    
Climbing    
Jumping    
KNOWLEDGE:  3D
Skill Rating Total
Gossip  1D   4D 
First Aid    
Tactics    
Heraldry    
DESCRIPTION:
 
 

 

MAGICKS:
Juice:  1D

 

DEXTERITY: 3D
Skill Rating Total
Martial Arts  1D  4D
Dodge  1D  4D
Melee Wpn  1D  4D
Missile Wpn    
Throw    
Acrobatics    
INSTINCTS:  4D
Skill Rating Total
Stealth  1D  5D
Search  1D  5D
Survival  1D   5D
Tracking    
Gambling    
Hide    
CONSTITUTION:  3D
Skill Rating Total
Resistance    
Swimming    
Endurance    
PRESENCE:  2D
Skill Rating Total
Bargain    
Intimidate    
Profile    
WOUND LEVEL: CHI: 1
MANA  LEVEL: CHARACTER POINTS5
ARMOR :  
EQUIPMENT:
Melee Weapon (sword, staff, etc.)
Combat Knife
Leather Clothes (+1D against physical damage)
First Aid Supplies (3 uses)
Food supplies for a week.
BACKGROUND:
You've lived your entire life in the Underside without knowing a family or clan.  You learned young how to fight--both with your fists and your wits.  Over time, you developed a Knack that has helped you keep one step ahead of the competition.  Now, you rent yourself out for "physical services"--bodyguarding, enforcement, and other mercenary pursuits.  But lately, you've begun to wonder if there isn't something more to life than pounding on late debtors and exterminating sewer-critters for a fee.

  RETURN TO RULES


Eyeball
STRENGTH:  2D
Skill Rating Total
Lifting    
Climbing    
Jumping    
KNOWLEDGE:  4D
Skill Rating Total
Arcana  2D   6D 
Alchemy  1D  5D 
History    
Jury-Rig    
Heraldry    
DESCRIPTION:
 
 

 

MAGICKS:
Augury:  2D
DEXTERITY: 2D
Skill Rating Total
Dodge    
Throw    
Melee Wpn    
INSTINCTS:  3D
Skill Rating Total
Profile  1D  4D
Search  1D  4D
Survival    
Tracking    
Hide    
CONSTITUTION:  2D
Skill Rating Total
Resistance: Magic  2D   4D 
Willpower    
Endurance    
Swimming    
PRESENCE:  3D
Skill Rating Total
Bargain    
Fade    
Con    
WOUND LEVEL: CHI: 1
MANA  LEVEL: CHARACTER POINTS5
ARMOR :  
EQUIPMENT:
Switchblade
Ragged Clothes
First Aid Supplies (3 uses)
Food supplies for a week.
BACKGROUND:
You're an odd one all right.  Since you were little, you had a knack for reading the history in people in objects.  And you always had a notion about what was going to happen next.  You're now only learning to control these unique abilities, and managing to scrape together a meager income as you do.  Of late, you've felt some stirring--a warning in dreams or perhaps half-remember flashbacks to a previous life--something warning of a great danger in your past looming ahead, endangering all you hold dear, and waiting...for you...

Fallen God
STRENGTH:  2D
Skill Rating Total
Lifting    
Climbing    
Jumping    
KNOWLEDGE:  6D
Skill Rating Total
History  1D  7D 
Arcana  1D  7D 
Sciences  1D  7D
Education  1D   7D 
Languages  1D  7D
First Aid
Sub-biology    
Alchemy    
DESCRIPTION:
 
 

 

MAGICKS:
Beastspeak: Bird-2D

 

DEXTERITY: 2D
Skill Rating Total
Dodge    
Run    
Melee Wpn    
INSTINCTS:  2D
Skill Rating Total
Search    
Stealth    
Profile    
CONSTITUTION:  2D
Skill Rating Total
Willpower  1D   3D 
Endurance    
Resistance    
Swimming    
PRESENCE:  3D
Skill Rating Total
Intimidate  1D  4D 
Courtliness    
Bargain    
Persuasion    
WOUND LEVEL: CHI: 1
MANA  LEVEL: CHARACTER POINTS5
ARMOR :  
EQUIPMENT:
Some nice clothes (can be ancient robes, shining armor, or modern clothes)
A holy symbol (your symbol, when you were a god).
BACKGROUND:
So, you're liking this whole sorry affair less and less.  One little mistake--you're not even sure what it was--and you're condemned to living out your days as a mortal.  You were a god, for Pete's sake!  Who had the power to do this to you?  And why did they do it?  Regardless, here you are:  cold, hungry, and more frightened than you'll ever admit--mortal!  You're surrounded by these ignorant, lumbering louts--with their pungent smells, imperfect countenances, and ridiculous habits.  But you'd better make the best of it--and quick--or your immortal existence will come to a quick, sad, mortal end.

 RETURN TO RULES
Grubber
STRENGTH:  2D
Skill Rating Total
Lifting    
Climbing    
Jumping    
KNOWLEDGE:  3D
Skill Rating Total
Scrounge  1D   4D 
Value  1D  4D 
Sub-Geography  1D  4D
Jury-Rig    
First Aid    
Sub-biology    
DESCRIPTION:
 
 

 

MAGICKS:
Navigation: 1D
Beastspeak-Rats: 1D

 

DEXTERITY: 3D
Skill Rating Total
Dodge    
Throw    
Melee Wpn    
Missile Wpn    
INSTINCTS:  4D
Skill Rating Total
Search  1D  5D
Stealth  1D  5D 
Tracking    
Hide    
Trapping    
CONSTITUTION:  3D
Skill Rating Total
Resistance   1D  4D
Swimming    
Endurance    
Willpower    
PRESENCE:  3D
Skill Rating Total
Bargain  1D  4D
Intimidate    
Con    
Perform    
WOUND LEVEL: CHI: 1
MANA  LEVEL: CHARACTER POINTS5
ARMOR :  
EQUIPMENT:
Staff (with a hook on the end for getting stuff out of the muck)
Ragged Clothes (very dirty and smelly)
First Aid Supplies (3 uses)
Kit of wares:  in an old garbage bag or satchel, you've got a few things you've fished out of the sewer:  a shoe, two ball-point pens, a subway token, an old issue "Glamour", and a child's rattle.
BACKGROUND:
Even other dwellers of the Underside shun you.  Sure, you're covered in muck, smell like the sewer, and you spend your days mining through the slime-covered debris to be found in the tunnels.  But you manage to find those rare objects that even the most seasoned Hawker would sell his mother for.  You also know the tunnels of your city better than anyone else.  You make a bit on the side, serving as a guide or passing along information about particular tunnels and caves.  They may hold their noses and laugh behind you're back, but when it comes down to it, you're the primary source for goods and geographical information in the Underside.  Just don't forget to charge for it...
 RETURN TO RULES


Hawker
STRENGTH:  2D
Skill Rating Total
Lifting    
Climbing    
Jumping    
KNOWLEDGE:  4D
Skill Rating Total
Gossip  1D   5D 
Value  1D  5D 
Sub-geography    
Scrounge    
Heraldry    
DESCRIPTION:
 
 

 

MAGICKS:
Beastspeak:  Rat:  1D.
Mending: 1D

 

DEXTERITY: 2D
Skill Rating Total
Dodge  1D  3D
Melee Wpn  
Missile Wpn    
Throw    
INSTINCTS:  3D
Skill Rating Total
Profile  1D  4D
Search    
Gambling    
Hide    
CONSTITUTION:  3D
Skill Rating Total
Resistance    
Swimming    
Endurance    
PRESENCE:  4D
Skill Rating Total
Bargain  1D  5D
Con  1D   5D 
Persuasion  1D  5D 
Perform    
Courtliness    
Fade    
WOUND LEVEL: CHI: 1
MANA  LEVEL: CHARACTER POINTS5
ARMOR :  
EQUIPMENT:
Dagger
Warm Clothes
First Aid Supplies (3 uses)
Kit of wares:  as a merchant, you have a few wares for trade.  The player should choose something simple (10 cheap necklaces, a couple old weapons, etc.).  These can be carried in a backpack or bundle.
Food supplies for a week.
BACKGROUND:
They always said you could sell black to a kettle.  Now that you're on your own, you've managed to scrounge up a few wares to sell.  But you're always looking for the next deal, the big one, that will earn you the respect of your peers, provide enough meals for a month, and maybe even get you noticed by one of the Guilds.  In the meantime, you'll sell what goods you have, for as much as you can get, to any fool willing to make an offer...

 RETURN TO RULES
Lost Soul
Type: Vampire
STRENGTH:  5D
Skill Rating Total
Lifting    
Climbing    
Jumping    
KNOWLEDGE:  2D+2
Skill Rating Total
History  1D   3D+2
Arcana  1D  3D+2
Education  1D  3D+2
Alchemy    
Sub-geography    
     
DESCRIPTION:
 
 

 

MAGICKS:
Leech:  2D (Vampire--leeches blood).
Pointy Bits: 1D.
Dead: 2D
Sensitivity to sunlight:  2D
Hunger:  2D must feed on the blood of a living animal--preferably human.
DEXTERITY: 2D
Skill Rating Total
Brawl  1D  3D 
Dodge  1D  3D 
Run    
Melee Wpn    
Missile Wpn    
INSTINCTS:  2D
Skill Rating Total
Stealth  1D   1D 
Search    
Tracking    
Survival    
CONSTITUTION:  5D
Skill Rating Total
Resistance    
Willpower    
Endurance    
PRESENCE:  1D+1
Skill Rating Total
Intimidate  1D   2D+1 
Con    
Courtliness    
Bargain    
WOUND LEVEL: CHI: 1
MANA  LEVEL: CHARACTER POINTS5
ARMOR :  
EQUIPMENT:
Normal clothes.
BACKGROUND:
You didn't ask to be this way...dead, I mean.  But here you are.  Some older vampire chose to make you his progeny, and you've got to live with the consequences.  The World Below offers some solace--you never have to see the sunlight and the other underdwellers--though fearful--are remarkably tolerant.  Now, you've become this new beast--sometimes hardly  able to control your bloodlust, other times overcome with the guilt and weight of it.   You're seeking a balance--between becoming a predator and retaining what's left of your soul.  This is your quest and cause, and you now have eternity to undertake it...

Rake
STRENGTH:  3D
Skill Rating Total
Lifting    
Climbing    
Jumping    
KNOWLEDGE:  2D+1
Skill Rating Total
Streetwise  1D   3D+1
Gossip  1D  3D+1
Value  1D  3D+1
Security    
Sub-geography    
First Aid    
DESCRIPTION:
 
 

 

MAGICKS:
Pockets: 1D
Hidden Heart: 1D

 

DEXTERITY: 4D
Skill Rating Total
Dodge  1D  5D 
Run  1D  5D 
Thievery    
Melee Wpn    
Missile Wpn    
Brawl    
INSTINCTS:  3D
Skill Rating Total
Stealth  1D  4D
Search    
Profile    
Hide    
CONSTITUTION:  3D
Skill Rating Total
Resistance    
Swimming    
Endurance    
PRESENCE:  2D+2
Skill Rating Total
Con  1D   3D+2
Bargain    
Favors    
Perform    
WOUND LEVEL: CHI: 1
MANA  LEVEL: CHARACTER POINTS5
ARMOR :  
EQUIPMENT:
Somewhat outlandish clothes--whatever makes your personal style.
Crossbow (4D)
Knife (STR +1D)
Assorted useful odds and ends in your pockets.
BACKGROUND:
Count on yourself and take what you can, that's your motto...or something like that.  You realized early that no one can be trusted and nothing will be given to you for free.  Since that time, you've dedicated to yourself to gaining an edge--through trickery, deceit, or the acquisition of a few well-placed favors.  Sure, everyone thinks you're a liar and a thief--but better that than to have them think you a fool.  This new group you've fallen in with have you a bit worried.  They seem to be trusting you far too much...is this some kind of ploy?

'Twixt
STRENGTH:  3D
Skill Rating Total
Lifting    
Climbing    
Jumping    
KNOWLEDGE:  3D
Skill Rating Total
Scrounge  1D   4D 
Streetwise  1D  4D
Gossip  1D  4D
Sub-geography    
Heraldry    
Current Events: Above    
DESCRIPTION:
 
 

 

MAGICKS:
Suggestion: 2D

 

DEXTERITY: 3D
Skill Rating Total
Brawl  1D  4D 
Melee Wpn    
Dodge    
Run    
INSTINCTS:  3D
Skill Rating Total
Survival  1D  4D
Search    
Stealth    
Hide    
CONSTITUTION:  3D+2
Skill Rating Total
Resistance  1D  4D 
Willpower    
Endurance    
PRESENCE:  2D+1
Skill Rating Total
Fade  1D  3D+1 
Bargain    
Con    
Perform    
WOUND LEVEL: CHI: 1
MANA  LEVEL: CHARACTER POINTS5
ARMOR :  
EQUIPMENT:
Handgun (4D)
Ragged (but normal) clothes
Musical instrument.
Sleeping bag and a few other "camping" supplies.
BACKGROUND:
You're one of the few beings that can pass effortlessly between the Worlds Below and Above.  But this passage comes with a price:  while you can touch either world, you fail to leave a deep imprint on either.  You are forever cursed to straddle both worlds and be accepted by neither.  Like most underdwellers, you go largely unnoticed by those above, but you can interact with them normally--you are visible, heard, and remembered.  Conversely, underworlders largely shun you as one of those Above, interacting with you only when they need something.  You make your living playing an instrument on the street and collecting enough coins to buy a meal and, perhaps when you're lucky, a bed for the night.  You're starting to look for more though--to free yourself of this limbo existence--and find you place in this world...or the next.

Underdweller
STRENGTH:  3D
Skill Rating Total
Lifting    
Climbing    
Jumping    
KNOWLEDGE:  2D+1
Skill Rating Total
Scrounge  1D   3D+1 
Streetwise  1D  3D+1
Gossip  1D  3D+1
Sub-geography  1D  3D+1 
Heraldry    
First Aid    
Jury-Rig    
DESCRIPTION:
 
 

 

MAGICKS:
Beastspeak:  Rat:  2D

 

DEXTERITY: 3D
Skill Rating Total
Melee Wpn  1D  4D 
Brawl  1D  4D 
Dodge    
Run    
Missile Wpn    
INSTINCTS:  3D+2
Skill Rating Total
Survival  1D  4D+1
Search    
Gambling    
Hide    
CONSTITUTION:  3D+2
Skill Rating Total
Resistance    
Swimming    
Endurance    
PRESENCE:  2D+1
Skill Rating Total
Fade    
Bargain    
Con    
WOUND LEVEL: CHI: 1
MANA  LEVEL: CHARACTER POINTS5
ARMOR :  
EQUIPMENT:
Melee Weapon (knife or short sword)
Ragged (but normal) clothes
Home base (cave or closed-off tunnel).
Sleeping bag and a few other "camping" supplies.
BACKGROUND:
You can remember every time of you've actually seen the sun Above--it's only been twice.  Your entire life has been spent among the tunnels and caverns of the Underside.  Best you can tell, it's been that way for generations.  You don't know of any other kind of existence, and you're not all that interested in finding out what happens in the World Above.  Like many, you make your living through simple trading, scavenging, and perhaps a bit of craftiness.  But you're ready to break out of this mundane existence--to explore beyond your home tunnels, perhaps even into the World Above.

Updweller
STRENGTH:  3D
Skill Rating Total
Lifting    
Climbing    
Jumping    
KNOWLEDGE:  3D
Skill Rating Total
Education  1D   4D
Profession  1D  4D
Current Events  1D  4D
First Aid  1D   4D 
Sciences  1D  4D 
Geography    
Jury Rig    
Value    
DESCRIPTION:
 
 

 

MAGICKS:
None

 

DEXTERITY: 3D
Skill Rating Total
Dodge  1D  4D 
Run  1D  4D 
Drive    
Melee Wpn    
Missile Wpn    
INSTINCTS:  3D
Skill Rating Total
Profile  1D  4D
Search    
Stealth    
Hide    
CONSTITUTION:  3D
Skill Rating Total
Resistance    
Swimming    
Endurance    
PRESENCE:  3D
Skill Rating Total
Reaction  1D   4D 
Bargain    
Con    
Persuasion     
WOUND LEVEL: CHI: 2
MANA  LEVEL: CHARACTER POINTS5
ARMOR :  
EQUIPMENT:
Normal clothes.
BACKGROUND:
Just a few days ago, you had a normal life in the World Above.  You had an apartment, a job, a significant other.  But then something happened--you met the wrong folks, you had the wrong dream, or the universe simply made a mistake.  And now, you've "fallen between the cracks"--you've become one of the populace in the Underside.  You're friends no longer recognize you, your job no longer exists...hell, even your apartment has already been rented out to some new guy.  You've been flung into the Underside, friendless, clueless, and without any resources but your wits.  There must be a reason for this...something, destiny perhaps, that has led your life down this path.  You're determined to find out what and why, and to get your old life back.  You just have to live long enough to do so...

The book Neverwhere is copyright Neil Gaiman, the TV series was copyright to the BBC, and the gaming system is copyright West End Games.  This site is wholly unauthorized.  Please don't sue me.

August 2002