NEVERWHERE
Characters
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TEMPLATES
Character Templates for Neverwhere
Blueblood (Noble): a member of a noble family in the Underside. With the boons of a high social rank, so come greater responsibilities, dangers and enemies. |
STRENGTH: 2D+1
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KNOWLEDGE: 3D+1
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DEXTERITY: 2D+2
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INSTINCTS: 3D
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CONSTITUTION: 3D
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PRESENCE: 3D+2
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WOUND LEVEL: | CHI: 2 | ||||||||||||||||||||||||||||||||||||||||
MANA LEVEL: | CHARACTER POINTS: 5 | ||||||||||||||||||||||||||||||||||||||||
ARMOR : | |||||||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Normal clothes. |
BACKGROUND:
Your family traces its bloodline back to the first settlers of this City Below. Over the millennia, members of your clan have made a name you can carry with pride. And now, you are the last of your kind. Whether by murder or malificent accidents, all of your family has died within recent months. You can't help but ask whether you will be next. |
STRENGTH: 3D
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KNOWLEDGE: 3D
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DEXTERITY: 3D
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INSTINCTS: 4D
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CONSTITUTION: 3D
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PRESENCE: 2D
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WOUND LEVEL: | CHI: 1 | |||||||||||||||||||||||||||||||||||||||||||
MANA LEVEL: | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||||||||||||||
ARMOR : | ||||||||||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Melee Weapon (sword, staff, etc.) Combat Knife Leather Clothes (+1D against physical damage) First Aid Supplies (3 uses) Food supplies for a week. |
BACKGROUND:
You've lived your entire life in the Underside without knowing a family or clan. You learned young how to fight--both with your fists and your wits. Over time, you developed a Knack that has helped you keep one step ahead of the competition. Now, you rent yourself out for "physical services"--bodyguarding, enforcement, and other mercenary pursuits. But lately, you've begun to wonder if there isn't something more to life than pounding on late debtors and exterminating sewer-critters for a fee. |
STRENGTH: 2D
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KNOWLEDGE: 4D
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DEXTERITY: 2D
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INSTINCTS: 3D
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CONSTITUTION: 2D
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PRESENCE: 3D
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WOUND LEVEL: | CHI: 1 | ||||||||||||||||||||||||||||||||||
MANA LEVEL: | CHARACTER POINTS: 5 | ||||||||||||||||||||||||||||||||||
ARMOR : | |||||||||||||||||||||||||||||||||||
EQUIPMENT:
Switchblade Ragged Clothes First Aid Supplies (3 uses) Food supplies for a week. |
BACKGROUND:
You're an odd one all right. Since you were little, you had a knack for reading the history in people in objects. And you always had a notion about what was going to happen next. You're now only learning to control these unique abilities, and managing to scrape together a meager income as you do. Of late, you've felt some stirring--a warning in dreams or perhaps half-remember flashbacks to a previous life--something warning of a great danger in your past looming ahead, endangering all you hold dear, and waiting...for you... |
STRENGTH: 2D
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KNOWLEDGE: 6D
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DEXTERITY: 2D
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INSTINCTS: 2D
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CONSTITUTION: 2D
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PRESENCE: 3D
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WOUND LEVEL: | CHI: 1 | |||||||||||||||||||||||||||||||||||||||||||
MANA LEVEL: | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||||||||||||||
ARMOR : | ||||||||||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Some nice clothes (can be ancient robes, shining armor, or modern clothes) A holy symbol (your symbol, when you were a god). |
BACKGROUND:
So, you're liking this whole sorry affair less and less. One little mistake--you're not even sure what it was--and you're condemned to living out your days as a mortal. You were a god, for Pete's sake! Who had the power to do this to you? And why did they do it? Regardless, here you are: cold, hungry, and more frightened than you'll ever admit--mortal! You're surrounded by these ignorant, lumbering louts--with their pungent smells, imperfect countenances, and ridiculous habits. But you'd better make the best of it--and quick--or your immortal existence will come to a quick, sad, mortal end. |
STRENGTH: 2D
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KNOWLEDGE: 3D
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DEXTERITY: 3D
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INSTINCTS: 4D
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CONSTITUTION: 3D
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PRESENCE: 3D
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WOUND LEVEL: | CHI: 1 | |||||||||||||||||||||||||||||||||||||
MANA LEVEL: | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||||||||
ARMOR : | ||||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Staff (with a hook on the end for getting stuff out of the muck) Ragged Clothes (very dirty and smelly) First Aid Supplies (3 uses) Kit of wares: in an old garbage bag or satchel, you've got a few things you've fished out of the sewer: a shoe, two ball-point pens, a subway token, an old issue "Glamour", and a child's rattle. |
BACKGROUND:
Even other dwellers of the Underside shun you. Sure, you're covered in muck, smell like the sewer, and you spend your days mining through the slime-covered debris to be found in the tunnels. But you manage to find those rare objects that even the most seasoned Hawker would sell his mother for. You also know the tunnels of your city better than anyone else. You make a bit on the side, serving as a guide or passing along information about particular tunnels and caves. They may hold their noses and laugh behind you're back, but when it comes down to it, you're the primary source for goods and geographical information in the Underside. Just don't forget to charge for it... |
STRENGTH: 2D
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KNOWLEDGE: 4D
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DEXTERITY: 2D
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INSTINCTS: 3D
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CONSTITUTION: 3D
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PRESENCE: 4D
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WOUND LEVEL: | CHI: 1 | ||||||||||||||||||||||||||||||||||
MANA LEVEL: | CHARACTER POINTS: 5 | ||||||||||||||||||||||||||||||||||
ARMOR : | |||||||||||||||||||||||||||||||||||
EQUIPMENT:
Dagger Warm Clothes First Aid Supplies (3 uses) Kit of wares: as a merchant, you have a few wares for trade. The player should choose something simple (10 cheap necklaces, a couple old weapons, etc.). These can be carried in a backpack or bundle. Food supplies for a week. |
BACKGROUND:
They always said you could sell black to a kettle. Now that you're on your own, you've managed to scrounge up a few wares to sell. But you're always looking for the next deal, the big one, that will earn you the respect of your peers, provide enough meals for a month, and maybe even get you noticed by one of the Guilds. In the meantime, you'll sell what goods you have, for as much as you can get, to any fool willing to make an offer... |
STRENGTH: 5D
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KNOWLEDGE: 2D+2
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DEXTERITY: 2D
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INSTINCTS: 2D
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CONSTITUTION: 5D
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PRESENCE: 1D+1
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WOUND LEVEL: | CHI: 1 | |||||||||||||||||||||||||||||||||||||
MANA LEVEL: | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||||||||
ARMOR : | ||||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Normal clothes. |
BACKGROUND:
You didn't ask to be this way...dead, I mean. But here you are. Some older vampire chose to make you his progeny, and you've got to live with the consequences. The World Below offers some solace--you never have to see the sunlight and the other underdwellers--though fearful--are remarkably tolerant. Now, you've become this new beast--sometimes hardly able to control your bloodlust, other times overcome with the guilt and weight of it. You're seeking a balance--between becoming a predator and retaining what's left of your soul. This is your quest and cause, and you now have eternity to undertake it... |
STRENGTH: 3D
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KNOWLEDGE: 2D+1
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DEXTERITY: 4D
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INSTINCTS: 3D
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CONSTITUTION: 3D
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PRESENCE: 2D+2
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WOUND LEVEL: | CHI: 1 | |||||||||||||||||||||||||||||||||||||
MANA LEVEL: | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||||||||
ARMOR : | ||||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Somewhat outlandish clothes--whatever makes your personal style. Crossbow (4D) Knife (STR +1D) Assorted useful odds and ends in your pockets. |
BACKGROUND:
Count on yourself and take what you can, that's your motto...or something like that. You realized early that no one can be trusted and nothing will be given to you for free. Since that time, you've dedicated to yourself to gaining an edge--through trickery, deceit, or the acquisition of a few well-placed favors. Sure, everyone thinks you're a liar and a thief--but better that than to have them think you a fool. This new group you've fallen in with have you a bit worried. They seem to be trusting you far too much...is this some kind of ploy? |
STRENGTH: 3D
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KNOWLEDGE: 3D
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DEXTERITY: 3D
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INSTINCTS: 3D
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CONSTITUTION: 3D+2
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PRESENCE: 2D+1
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WOUND LEVEL: | CHI: 1 | |||||||||||||||||||||||||||||||||||||
MANA LEVEL: | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||||||||
ARMOR : | ||||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Handgun (4D) Ragged (but normal) clothes Musical instrument. Sleeping bag and a few other "camping" supplies. |
BACKGROUND:
You're one of the few beings that can pass effortlessly between the Worlds Below and Above. But this passage comes with a price: while you can touch either world, you fail to leave a deep imprint on either. You are forever cursed to straddle both worlds and be accepted by neither. Like most underdwellers, you go largely unnoticed by those above, but you can interact with them normally--you are visible, heard, and remembered. Conversely, underworlders largely shun you as one of those Above, interacting with you only when they need something. You make your living playing an instrument on the street and collecting enough coins to buy a meal and, perhaps when you're lucky, a bed for the night. You're starting to look for more though--to free yourself of this limbo existence--and find you place in this world...or the next. |
STRENGTH: 3D
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KNOWLEDGE: 2D+1
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DEXTERITY: 3D
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INSTINCTS: 3D+2
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CONSTITUTION: 3D+2
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PRESENCE: 2D+1
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WOUND LEVEL: | CHI: 1 | ||||||||||||||||||||||||||||||||||||||||
MANA LEVEL: | CHARACTER POINTS: 5 | ||||||||||||||||||||||||||||||||||||||||
ARMOR : | |||||||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Melee Weapon (knife or short sword) Ragged (but normal) clothes Home base (cave or closed-off tunnel). Sleeping bag and a few other "camping" supplies. |
BACKGROUND:
You can remember every time of you've actually seen the sun Above--it's only been twice. Your entire life has been spent among the tunnels and caverns of the Underside. Best you can tell, it's been that way for generations. You don't know of any other kind of existence, and you're not all that interested in finding out what happens in the World Above. Like many, you make your living through simple trading, scavenging, and perhaps a bit of craftiness. But you're ready to break out of this mundane existence--to explore beyond your home tunnels, perhaps even into the World Above. |
STRENGTH: 3D
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KNOWLEDGE: 3D
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DEXTERITY: 3D
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INSTINCTS: 3D
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CONSTITUTION: 3D
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PRESENCE: 3D
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WOUND LEVEL: | CHI: 2 | |||||||||||||||||||||||||||||||||||||||||||
MANA LEVEL: | CHARACTER POINTS: 5 | |||||||||||||||||||||||||||||||||||||||||||
ARMOR : | ||||||||||||||||||||||||||||||||||||||||||||
EQUIPMENT:
Normal clothes. |
BACKGROUND:
Just a few days ago, you had a normal life in the World Above. You had an apartment, a job, a significant other. But then something happened--you met the wrong folks, you had the wrong dream, or the universe simply made a mistake. And now, you've "fallen between the cracks"--you've become one of the populace in the Underside. You're friends no longer recognize you, your job no longer exists...hell, even your apartment has already been rented out to some new guy. You've been flung into the Underside, friendless, clueless, and without any resources but your wits. There must be a reason for this...something, destiny perhaps, that has led your life down this path. You're determined to find out what and why, and to get your old life back. You just have to live long enough to do so... |
The book Neverwhere is copyright Neil Gaiman, the TV series was copyright to the BBC, and the gaming system is copyright West End Games. This site is wholly unauthorized. Please don't sue me.
August 2002